Programming

What I'm Doing

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ARTRADE is a augmented-reality training environment that allows workers to learn how to assemble hardware in real-time.

Watch the video (narrated in Portuguese) to learn more.

Inside Dell Lead, I was responsible for reworking of the Unity-based AR application from the ground-up. Utilizing  optimization techniques and following SOLID principles, I was able to create a more robust and faster app.  Loading times went down by 75% and application size on disk has been reduced by more than half.

Integrating Unity and Mediapipe, I also created a very flexible hand gesture detection tool. It allows programmers to trigger any interactions inside ARTRADE using hand gestures and easily create new gestures types.

Cupid Simulator puts you in the role of a cute angel that brings happiness to human couples in an island paradise.

As  an audio programmer,  I’m tasked with creating a  complete track playlist mechanic integrated with the FMOD audio middleware. It will allow players to completely customize the game’s soundtrack, reordering tracks as well as adding their own songs to the lo-fi mix.

What I Did

Guns N’ Runs is a stylish and fast-paced pixel art game where time is of the essence in the battle against a prodigy technopath and his army of robots.

I worked with Statera Studio in creating the sound design for the whole game. In Unity, I programmed a custom ScriptableObject system to manage and edit sounds, saving disk space and hours of labor.

Luan Lucas